CS:GO Pros Call For Flashbang Noise To Be Reduced After Causing Ear Damage
A Counter-Strike: Global Offensive pro has asked Valve to reduce the flashbang sound as players continue to get ear damage.
27th Jan 2022 10:30
Valve
CS:GO Pros Call For Flashbang Noise To Be Reduced After Causing Ear Damage
A Counter-Strike: Global Offensive pro has asked Valve to reduce the flashbang sound as players continue to get ear damage.
27th Jan 2022 10:30
Valve
A Counter-Strike: Global Offensive (CS:GO) professional has called on Valve to reduce the sound of Flashbangs as a proportion of the player base is struggling with ear damage due to the eccentric frequencies.
According to one professional player, the 2600hz frequency and loudness of the Flashbangs in CS:GO is causing players to trigger tinnitus - a form of ear damage that leaves a lasting ringing sound in your ears. Now, the community has rallied behind the claims that Valve should look into changing the noise.
CS:GO Pro Asks Valve To Nerf Flashbangs
Slovakian-born Patrik "Zero" Žúdel, a professional CS:GO player for Team GamerLegion, has taken to social media to explain how the frequencies can trigger ear damage, and call on Valve to make some changes.
Zero continued to show that it wasn't just him that suffered from such problems, as many people have prosed similar questions on Reddit. Players have previously questioned, "Is there a way to disable the ringing flashbang sound" and claimed, "the high pitch 'shell shock' whine is potentially harmful".
"Also I'm not saying that's the only frequency that CAUSES hearing damage," continued the CS:GO pro.
"The 2600hz sine wave is very close to a tinnitus sound so it triggers it in people that already have it. The problem itself is complicated and this is only a part of the solution as stated. But it's a start."
The post now has more than 2,000 likes, which will likely attract the attention of Valve themselves.
Previously, the developers allowed for the colour of flashbangs and grenades to be adjusted after they began to cause migraines and eye strain - used by professionals such as Jonathan "EliGE" Jablonowski - meaning it might not be too much longer before Valve continue making their game more accessible and user-friendly.
About The Author
Jack Marsh
Jack is an Esports Journalist at GGRecon. Graduating from the University of Chester, with a BA Honours degree in Journalism, Jack is an avid esports enthusiast and specialises in Rocket League, Call of Duty, VALORANT, and trending gaming news.