Rogue Company Gun Tier List

Rogue Company Gun Tier List
Images via Hi-Rez Studios

Written by 

Coleman Hamstead


19th Jul 2021 15:53

Rogue Company is a free-to-play multiplayer tactical third-person hero shooter video game developed by First Watch Games and published by Hi-Rez Studios. Initially released on October 1, 2020, Rogue Company has generated a relatively small but loyal and dedicated following in the time since. Available on all platforms with full cross-platform play and cross-progression, Rogue Company is on the up and up.

Up until now, Rogue Company was available exclusively on the Epic Games Store for PC players. But beginning July 20, 2021, Rogue Company will hit the Steam store.

Rogue Company’s introduction on Steam should be a huge boon for the game’s mainstream aspirations. Steam will welcome in a massive influx of new players to try out the free-to-play tactical shooter.

And what’s the first thing everyone wants to know when they try out a new shooter? What the best guns are of course! So, today we’re going to break down every Rogue Company gun into tiers based on their individual strengths and weaknesses. New and experienced players alike should use this tier list to determine which guns they want to dedicate their time to mastering.

Click to enlarge

S Tier - Riptide, Sahara, KA30, MX-R


The Riptide stands out as one of the best guns in all of Rogue Company. This assault rifle (AR) has no drawbacks. The Riptide is an all-around beast of a weapon, excelling at all ranges of combat.

The Riptide can compete with submachine guns (SMGs) at close range and designated marksman rifles (DMRs) at medium to long range. There’s really no combat engagement where a player wouldn’t be happy wielding the Riptide.

The Riptide’s dominance plays a big part in why Kestrel is such a popular pick.

  • Rogues: Kestrel
  • Body Damage: 16
  • Range: 19
  • Mag Size: 30
  • Fire Rate: 9.17
  • Handling: 32
  • Reload Time: 2


The Sahara is a heavy assault rifle. This AR lacks the fire rate and handling of the Riptide and KA 30 but makes up for it with its extended range and damage. The Sahara can mow through opponents at medium to long ranges, dealing an impressive 24 damage per body shot. The Sahara is no slouch in close-range fights either. This AR can hold its own with even the best SMGs.

Similarly to the Riptide, the Sahara’s power is a key factor in Seeker’s popularity as a Rogue.

  • Rogues: Seeker
  • Body Damage: 24
  • Range: 21
  • Mag Size: 20
  • Fire Rate: 7.25
  • Handling: 29
  • Reload Time: 2.4


The KA30 is the Mario of Rogue Company. This gun is probably the most all-around balanced weapon in the game. The KA30’s stats are middle-of-the-pack across the board, making it well fit for all ranges of engagement.

New players looking for a gun to get them through their training period should gravitate toward this well-rounded AR.

  • Rogues: Dima, Ronin
  • Body Damage: 19
  • Range: 18
  • Mag Size: 30
  • Fire Rate: 8.2
  • Handling: 37
  • Reload Time: 2.3


The MX-R is an absolutely deadly DMR. The MX-R does less damage than other guns of its class, but more than makes up for it with its accuracy and fire rate. MX-R users are able to sit back and prey on unsuspecting opponents with a barrage of fast-firing, accurate, and powerful semi-automatic shots.

The MX-R earns its S Tier placement because of its versatility. Other DMRs are helpless at close range. The MX-R is not. MX-R users can usually get away with firing off a couple of hip-fire shots and downing reckless rushers.

  • Rogues: Trench, Dahlia
  • Body Damage: 32
  • Range: 21
  • Mag Size: 12
  • Fire Rate: 5
  • Handling: 34
  • Reload Time: 2

Click to enlarge

A Tier - Nightshade, Conviction, LR15 Fullbody, Devotion


Speaking of versatility, The Nightshade is the most versatile assault rifle in the game. While classified as an AR, the Nightshade is more of an AR/SMG hybrid. The Nightshade does moderate damage, has almost zero recoil, and boasts a high handling/fire rate. This combination allows the Nightshade to excel in close to medium-range engagements.

The Nightshades range is what holds it back from the exclusive S Tier. The Nightshade simply cannot compete with the S Tier weapons at longer ranges.

  • Rogues: Vy, Phantom
  • Body Damage: 18
  • Range: 15
  • Mag Size: 25
  • Fire rate: 9.9
  • Handling: 46
  • Reload Time: 2.3


The Conviction does as much damage as the Sahara, but with a 100 round mag. That fact alone could push this light machine gun (LMG) into A Tier. Now, a couple in the Conviction’s ability to gain accuracy the longer it’s continuously fired, and you have quite the intimidating gun.

The Conviction can unequivocally slay opponents at close to medium range and turns into a laser beam at longer ranges with its built-in accuracy perk. The drawback of the Conviction is that it's easily countered. The Conviction needs some time to build up accuracy before its true potential is shown. If an enemy knows how to bait and properly take cover, Conviction users will be in for a rough time.

  • Rogues: Mack
  • Body Damage: 23
  • Range: 20
  • Mag Size: 50
  • Fire Rate: 7.14
  • Handling: 30
  • Reload Time: 3.2

LR15 Fullbody

The LR15 is one of two sniper rifles currently in the game. Unlike most guns in Rogue Company. The LR15 Fullbody has a scope. This allows it to excel at long-range engagements like no other gun can. The LR15 Fullbody is the scariest gun in the game in a skilled shooter’s hands. One well-placed shot to the head is an instant down.

The LR15 Fullbody makes the A Tier based on its insane potential when equipped by a talented player.

  • Rogues: Phantom
  • Body Damage: 70
  • Range: 70
  • Mag Size: 4
  • Fire Rate: 1
  • Handling: 56
  • Reload Time: 0.5


Like the LR15 Fullbody, the Devotion is a marksman weapon. The Devotion fires slowly but deals heavy damage. The Devotion is the hardest hitting gun in the game that isn’t a sniper rifle. This DMR can two-shot opponents with one headshot and one body shot.

The Devotion is difficult to use properly, otherwise, it would probably be in S Tier. But in the hands of a true sharpshooter, the Devotion’s power is unmatched. Even pro players fear a skilled Devotion user.

  • Rogues: Dallas
  • Body Damage: 47
  • Range: 37
  • Mag Size: 6
  • Fire Rate: 2.2
  • Handling: 47
  • Reload Time: 0.5

Click to enlarge

B Tier - MLX Mark 4, Mamba, Objection, LMP-X, SL-C

MLX Mark 4

The MLX Mark 4 is the most accurate AR in the game. Additionally, this gun has close to zero recoil. It feels like you’re always shooting in a straight line with an MLX Mark 4 equipped.

The MLX Mark 4 is primed for medium and long-range fights, but the gun is a liability at close range. MLX Mark 4 users will find themselves constantly losing up-close battles.

  • Rogues: Saint, Switchblade
  • Body Damage: 20
  • Range: 26
  • Mag Size: 30
  • Fire Rate: 7.5
  • Handling: 55
  • Reload Time: 2.3


The Mamba is a burst-fire DMR. The Mamba fires three rounds per shot, dealing a total of 48 body damage if all three bullets hit. 

The Mamba is decent at all ranges but excels in none. Other weapons outclass the Mamba in their specific niches. The Mamba is a fun weapon to use but there are better alternatives for all types of engagements.

  • Rogues: Dima, Saint
  • Body Damage: 48
  • Range: 29
  • Mag Size: 30
  • Fire Rate: 8.9
  • Handling: 49
  • Reload Time: 2


The Objection is fierce at close range. This SMG has the highest rate of fire in the game. Enemies will melt before your eyes as a blitz of bullets sprays out of the Objection.

Unfortunately, that’s where the Objection’s positives end. The gun is just not good at anything past close range. 

  • Rogues: Dahlia, Mack
  • Body Damage: 11
  • Range: 10
  • Mag Size: 30
  • Fire Rate: 16.7
  • Handling: 35
  • Reload Time: 1.4


The LMP-X is a competent all-around SMG. This gun is the SMG version of the KA 30. Decent damage, fire rate, and range.

The LMP-X is a great option for someone looking to use an SMG that can handle its own at medium to long ranges. However, Guns like the Riptide and the KA30 do everything the LMP-X does but better.

  • Rogues: Glitch, Talon
  • Body Damage: 16
  • Range: 12.5
  • Mag Size: 30
  • Fire Rate: 10.8
  • Handling: 35
  • Reload Time: 1.4


The SL-C is a terrifying gun to run into. The combination of fire rate and damage will have opponents hitting the ground before they even know what hit them. The SL-C has a slightly slower fire rate than the Objection, but deals more damage and has more range.

  • Rogues: Ronin, Scorch
  • Body Damage: 12
  • Range: 11.5
  • Mag Size: 30
  • Fire Rate: 15
  • Handling: 22
  • Reload Time: 1.4

Click to enlarge

C Tier - Striker 8x10, SKL-6, D40-C, Knight, HRM-30KS, D3D-i

Striker 8x10

Shotguns in Rogue Company are just not very good. This class of weapons is usually outmatched even at close ranges. However, the Striker 8x10 is probably the best one out of the bunch. 

The Striker is automatic, meaning you can spray opponents down when they get too close. Striker 8x10 users will want to use cover to their advantage, only peaking out when an unsuspecting enemy gets too close. This shotgun can make quick work of opponents, just make sure to avoid anything past point-blank range.

  • Rogues: Lancer
  • Body Damage: 60
  • Range: 6
  • Mag Size: 8
  • Fire Rate: 3.6
  • Handling: 23
  • Reload Time: 2.5


The SKL-6 is a shotgun alternative for those that want a little more range. The SKL-6 is actually great when used for peak shooting. Pop up, take a shot, and duck back into cover. But if your opponents ever adapt to what you’re doing, you’ll find yourself struggling to compete with this gun.

  • Rogues: Chaac, Glitch
  • Body Damage: 88
  • Range: 7.5
  • Mag Size: 5
  • Fire Rate: 1.9
  • Handling: 31
  • Reload Time: 0.4


The D40-C is a decent SMG. It doesn’t do anything great, but it’s not the worst option in a pinch. There are far better choices in the SMG category, but the D40-C will make due if your Rogue choice forces you to use it.

  • Rogues: Chaac, Sigrid
  • Body Damage: 13
  • Range: 12.5
  • Mag Size: 40
  • Fire Rate: 13.3
  • Handling: 20
  • Reload Time: 2


The Knight deals the most damage out of any SMG. But in turn, it has the slowest fire rate.

The Knight has been buffed a couple of times in an attempt to make it viable, but it just doesn’t really have a place in the game right now. If someone wants a hard-hitting automatic weapon, why not use a more versatile AR? And if you’re using Kestral, the only Rogue that can use this gun, you are obviously picking the Riptide.

  • Rogues: Kestrel
  • Body Damage: 22
  • Range: 12
  • Mag Size: 20
  • Fire Rate: 8
  • Handling: 33
  • Reload Time: 1.6


As Kestrel would say, the HRM-30KS is “serviceable”. This AR deals heavy damage, but that’s about the only compliment we can give it. This weapon is really hindered by its strong bloom and slow firing rate. Shots from the HRM-30KS tend to be wildly inaccurate and the gun cannot compete at close range. Therefore, the HRM-30KS is the worst AR in the game.

  • Rogues: Dallas, Trench
  • Body Damage: 24
  • Range: 23
  • Mag Size: 20
  • Fire Rate: 6.1
  • Handling: 30
  • Reload Time: 1.9


The D3D-i is a harder-hitting version of the MX-R. To counteract its high damage, the D3D-i has a slower rate of fire. 

Overall, the MX-R is a superior gun. Both guns perform the same role, but the MX-R does it better. The D3D-i is single-fire and takes three body shots to kill an unarmoured opponent. By the time you get three shots off with this slow-firing gun, you’re probably already dead.

The D3D-i is powerful in a deadeye’s hands but will disappoint an average player.

  • Rogues: Talon, The Fixer
  • Body Damage: 38
  • Range: 34
  • Mag Size: 12
  • Fire Rate: 3.2
  • Handling: 41
  • Reload Time: 1.8

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D Tier - MLX Maw, Tyr, 24S, S12 Tactical, Arren L2-12, Arbitrator

MLX Maw 

The  MLX Maw is the second and final LMG in the game. This gun has decent stats, but its accuracy really holds it back. MLX Maw users will find themselves losing all kinds of gunfights to ARs and DMRs at medium to long-range. And when you get up close, SMGs will destroy you. Only choose the MLX Maw if it’s forced upon you.

  • Rogues: Anvil
  • Body Damage: 16
  • Range: 18
  • Mag Size: 60
  • Fire Rate: 11
  • Handling: 26
  • Reload Time: 4


The Tyr has been done in by the developers. What was once a solid sniper has been transformed into a shell of its former self. The gun used to have a two bullet chamber, but now it fires just one bullet before it needs to be reloaded. If you hit anything but a headshot, your opponent walks away and you’re forced to reload.

Opt for the LR15 Fullybody if you’re looking to snipe.

  • Rogues: The Fixer
  • Body Damage: 80
  • Range: 40
  • Mag Size: 1
  • Fire Rate: 3
  • Handling: 20
  • Reload Time:1.4


The 24S is likely the worst SMG in the game. It’s poor at range, its fire rate isn’t great, and it has a small mag size. Lancer’s perks and abilities allow the gun to thrive, but in any other Rogue’s hands, its deficiencies come out.

  • Rogues: Lancer, Switchblade
  • Body Damage: 16
  • Range: 12.5
  • Mag Size: 24
  • Fire Rate: 11.4
  • Handling: 24
  • Reload Time: 1.4

S12 Tactical

Even in the weak shotgun class, the S12 Tactical underwhelms. This shotgun offers nothing original that can’t be found in other shotgun options.

Feel free to try this gun out once or twice, but we recommend avoiding it if possible.

  • Rogues: Vy, Sigrid
  • Body Damage: 64
  • Range: 8
  • Mag Size: 6
  • Fire Rate: 3
  • Handling: 36
  • Reload Time: 0.4

Arren L2-12

The Arren L2-12 is the only gun in the game with a scope that isn’t a sniper rifle. This DMR can pick opponents at range with precision and accuracy. But like the other weapons in D Tier, that is its one and only redeeming quality.

Users of this gun have no chance in close to medium-range engagements. Furthermore, this gun is not good enough at long range to put up with its lack of ability in shorter range battles.

  • Rogues: Seeker
  • Body Damage: 30
  • Range: 35.01
  • Mag Size: 15
  • Fire Rate: 5.26
  • Handling: 48
  • Reload Time: 1.6


The Arbitrator is the worst gun in Rogue Company. This shotgun was at one point considered overpowered, but it has fallen from grace in the time since.

 In the early days of Rogue Company, the Arbitrator could one-shot enemies to the body. Many in the community along with the devs found this to be overpowered, so the gun was nerfed. Now, the Arbitrator takes a minimum of two body shots to kill.

This would be alright if the gun could hold more than two shells before it needed to be reloaded. As things stand, Arbitrator users must hit both of their shots to down an enemy. And wave the white flag if more than one enemy approaches you. Arbitrator users face certain death due to the need to reload after every two shots.

There’s simply no reason to use the Arbitrator in its current state.

  • Rogues: Anvil, Scorch
  • Body Damage: 104
  • Range: 8
  • Mag Size: 2
  • Fire Rate: 2.5
  • Handling: 20
  • Reload Time: 2.4

Do you agree or disagree with our Rogue Company tier list? Let us know on Twitter @GGReconEsports.


Coleman is a freelance journalist at GGRecon. While gaming has always been his passion, it wasn’t until he worked as a Sports Journalist at the Community College of Baltimore County that he found his enthusiasm for writing. In the time since Coleman has had his work featured in publications such as The Washington Post/Launcher and ESTNN. Coleman is a graduate of Towson University with a degree in Sport Management and Business Administration.