Apex Legends Season 13 Update Patch Notes

Apex Legends Season 13 Update Patch Notes
Images via Respawn Entertainment

Written by 

Dave McAdam

Published 

11th May 2022 16:31

Apex Legends Season 13 is upon us, and the new season means new content and changes are on the way. Apex Legends is looking to bring another stacked season to fans with a new Legend, a monster-sized map change, a new battle pass, and plenty more tweaks and fixes. There can be a lot to sift through with big changes like this, so we have gone through it all to bring you the essential details. Here is everything you need to know to get started with Apex Legends Season 13.

Apex Legends Season 13 Update: Newcastle

Apex Legends Season 13: Newcastle
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Newcastle is the new Legend joining the game here in Season 13. He is the older brother of Bangalore, sharing a complex history with his sibling. He is a defensive Legend, with abilities focused on shields and putting up walls.

His Tactical Ability is Mobile Shield, a mobile drone that projects a moving shield in front of Newcastle. His passive is Retrieve the Wounded, which allows him to drag downed teammates while reviving them, while a shield protects them. His Ultimate is Castle Wall, in which Newcastle leaps to a teammate or a specified area and slams the ground, creating a wall for cover.

Apex Legends Season 13 Update: Storm Point Map Changes

Apex Legends Season 13: map changes
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Storm Point is getting its first major update in Season 13. The first and certainly most major change is the presence of an absolutely massive creature, lying dead on the beach. Known as the Downed Beast, this giant creature that was brought down by the Legends themselves is a new POI on the Storm Point map. Players can explore the insides of the creature, for some reason, with multiple ways in and out. The Downed Beast is a high tier loot location so be sure to check it out when you can.

In addition to the Downed Beast, IMC Armouries have sprung up around the island. These dormant facilities were activated by the seismic activity of the beast’s approach, bringing even more weaponry to the region. Armouries have valuable loot, but getting your hands on it is no simple feat. Once inside, activate the Armoury to face off against waves of Spectres. They keep coming for 60 seconds and the more you defeat, the more loot you will receive. The loot you receive will be tailored to your loadout, so be sure to know what you want to use going in.

Apex Legends Season 13 Update: Ranked Changes

Apex Legends Season 13: ranked changes
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There are big changes coming to ranked play in Season 13. The primary focuses for ranked going forward will be teamplay and better competition. For better teamplay, Apex Legends will remove the RP cap for getting kills. All players on a team will receive RP for getting kills, but the player who gets them is no longer penalised for going over a cap. Instead, there will be diminishing returns on RP as a player gets more and more kills. Also, the assist timer has been extended from 10 seconds to 15 seconds.

One of the ways Apex Legends is striving for better competition is by making ranking more accurate. One of the ways it is doing this is with tier demotions. Now, players will receive demotions where appropriate to better reflect their ability. Getting demoted will bring the player back down to the halfway point of the previous rank.

This should create a more accurate spread of player skill levels across the rankings, and prevent players from getting stuck in a skill level they are not ready for. To prevent constant and frustrating changes, players will get a three-game grace upon ranking up, in which they will not be demoted.

Furthermore, RP rewards have been changed up. RP is granted for getting kills, but going forward there will be reduced RP for players who get kills but finish in the bottom half, or for players who placed highly with few kills. Basically, if you want that sweet RP you need to get kills and at least finish in the top ten.

Apex Legends Season 13 Update: Battle Pass

Apex Legends Season 13: Battle Pass
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A new season means a new battle pass. The Saviours Battle Pass is available from the in-game store for 950 Apex Coins, or you can get the Battle Pass Bundle for 2800 Coins to get a headstart. There are plenty of new cosmetics for Fuse, Pathfinder, Mad Maggie, Newcastle and more. There are brand new reactive weapon skins, and new skydive emotes.

You do not have to put money down to get something from the battle pass as there are free rewards too, such as a new skin for Crypto and multiple Apex packs and weapon skins.

Apex Legends Season 13 Update: Patch Notes

Apex Legends Season 13: Patch notes
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There are plenty of changes coming into the game in Season 13, with lots of buffs and nerfs incoming. Below is the full list of changes, but of note, Fortified Legends has been changed and no longer reduces headshot damage, we can hear the head-clickers cheering from here. Along with that, helmet armour has been improved and headshot damage has been reduced for some precision weapons. Also, Private Matches have been replaced with the new Custom Match system, as described below.

Another big change is how going out of bounds works. Much of your abilities will not longer work while out of bounds, preventing abuse of map boundaries.

Fortified Legends

  • Fortified no longer reduces headshot damage

Crafting Rotation

  • Flatline & Longbow coming out and are now floor loot
  • Rampage & R-301 going into crafter

Gold Weapons

  • EVA-8, Bow, Flatline, P2020, Spitfire

Helmets Buff

  • Blue helmet headshot damage reduction increased from 40% to 50%
  • Purple helmet headshot damage reduction increased from 50% to 65%

Kraber

  • Headshot multiplier down from 3.0 to 2.0
  • Damage reduced from 145 to 140

Rampage

  • Increased reload time from  2.6 to 3.1
  • Slightly increased handling times

LSTAR

  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Overheat cool-off time increased from 2.5 to 3.6
  • Slightly increased handling times

Devotion

  • Damage reduced from 16 to 15
  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Increased reload time from 2.8 to 3.2
  • Draw time increased to 0.8 from 0.7
  • Holster time increased to 0.75 from 0.65
  • Raise time increased to 0.65 from 0.55
  • Lower time increased to 0.6 from 0.5

Havoc

  • Improved recoil at the start of the pattern

Dual Shell

  • Removed from floor loot and crafting bundles

Mozambique & Peacekeeper

  • Increased limb damage from 0.8 to 1.0

Crate Weapons

  • Spitfire back to floor loot
  • Mastiff into crate

Spitfire

  • Damage decreased from 19 to 18
  • Purple & Gold Magazine capacity reduced from 55 to 50
  • Crouched hipfire spread increased
  • Removed barrel attachment slot
  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Increased reload time from 3.2 to 3.4
  • Draw time increased to 0.8 from 0.7
  • Holster time increased to 0.75 to 0.65
  • Raise time increased to 0.65 from 0.55
  • Lower time increased to 0.6 from 0.5

Mastiff

  • Tightened blast pattern
  • Ammo capacity reduced from 6 to 4
  • Stockpile ammo: 28
  • Damage per pellet increased from 11 to 14
  • Increased pellet size
  • Fire Rate increased from 1.1 to 1.2

Cells & Syringes

  • Cells and Syringe spawn rates have been lowered by about 18%

Rampart Improvements

  • Sheila spin-up time decreased from 1.75s to 1.25s
  • Amped Cover deploy health increased from 45 to 120
  • Amped Cover deploy time decreased from 4.25 to 3.6

Valkyrie

  • Can no longer freely spin while launching during Skyward Dive

Out of Bounds

  • When going out of bounds the following will be disabled:
    • Legends Abilities
    • Weapons, Ordinances and Survival Items
    • Healing items (Will not cancel mid healing)
    • All Active Passives (e.g. Valks Jet Packs)

World’s Edge

  • Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
  • Added some additional cover around Lava Siphon's Lava Pit
  • Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs

ARENAS PRICING ADJUSTMENTS

Thermites

  • 100 → 75

Charge Rifle

  • Lvl 1: 200 → 150
  • Lvl 2: 200 → 150
  • Lvl 3: 450 → 400

Longbow

  • Base: 400 → 300
  • Lvl 1: 250 → 200
  • Lvl 2: 300 → 250
  • Lvl 3: 400 → 350

Sentinel

  • Lvl 3: 400 → 350

Bocek Bow

  • Lvl 2: 250 → 200
  • Lvl 3: 300 → 250

Triple Take

  • Base: 600 → 500
  • Lvl 1: 250 → 200
  • Lvl 2: 300 → 250
  • Lvl 3: 400 → 300

Devotion

  • Lvl 1: 150 → 200
  • Lvl 2: 250 → 350

L-STAR

  • Lvl 1: 200 → 150

Havoc

  • Base: 350 → 400

Hemlok

  • Lvl 2: 250 → 200
  • Lvl 3: 350 → 300

Prowler

  • Lvl 2: 300 → 250
  • Lvl 3: 350 → 300

BUG FIXES

  • Fix for players inside of Bangalore smoke unintentionally getting aim assist on targets outside of smoke.
  • Fixed bug where Valk could no longer use Jumptowers if she has been previously shot down during her Ultimate.
  • Fix for Volt animation for cases where the weapon and reticle have a jittery animation when the player is crouched.
  • Fix for cases where weapons and attachments can be dropped/switched during Charge Tower interaction leading to animation glitch.
  • Fix for Charge Rifle Legendary skin “Curse of the Amazon” where the upper part of the weapon blocked camera view when aiming down sites.
  • Fixed bug for cases when the user accesses the replicator and pulls up their inventory before the UI for the replicator shows up, they can drop their weapon and is stuck in a crouched position.
  • Canyonlands: Fix for cases when players could get blocked when trying to activate Valk’s Ultimate.
  • Fixed a bug where Season Trackers were no longer showing what season stats they are tracking.
  • Fixed bug where the Sentinel could charge instantly when vaulting.
  • Xbox One: Fix for cases where players sometimes had to skip the Legend Select phase due to being stuck on the "waiting for players" screen.
  • Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead
  • ARENAS - Fixed issue where Boosted Loader was missing on Wingman.
  • Fixed issue where Finishers are not counted as damage towards Challenges.
  • Fixed bug where Purple Evo shields glow through closed care packages, loot pins, and Lifeline Care Packages.
  • Fix for cases where players could get killed by a death box if coming in contact with it on an airship.
  • Fixed bug for an issue with Players getting killed when throwing a caustic barrel up against an opening door.

CRYPTO

  • Fix for cases when Crypto's heirloom (sword) appears stuck in the middle of his body while his drone is deployed.
  • Fixed issue when inspecting his Heirloom with the "Deadly Byte" skin equipped, can show missing arm texture.
  • Fix for cases when players could recall their Drone instantly after activating their Ultimate.
  • Fixed bug for when Crypto is using his legendary skin, and while being revived by a Mirage, he turns invisible except for his sunglasses which remain visible during the revive.

FUSE

  • Fixed bug where using Fuse’s Tactical in water caused the audio to get overwhelmingly loud.
  • Fix for bug where players can extend Motherlode's range if used on flyers, Crypto's drone, loot drones, and Loba's Bracelet.

HORIZON

  • Fix for cases when Horizon’s Ultimate disappears if the player opens a door next to it.

MIRAGE

  • Fix for bug where the shield regeneration from Wattson's ultimate would reveal Mirage's location when he is invisible while reviving.
  • Fixed bug for when Mirage’s decoys would sprint faster when the player is armed with an item than when they are unarmed.

PATHFINDER

  • Fix for an issue where grappling grounded Loot Rollers can cause the player to get flung at high velocity.

NEW CUSTOM MATCH SYSTEM

Custom Match is replacing the previous Private Match system.

  • Custom Match QOL improvements:
    • UI & Design Improvements.
    • Custom Match now saves Team Names & Match Settings when returning from match to lobby.
    • Match flow improvements.
  • Added new launch parameters to pre-select viewing targets for Observer.
  • Updated the color pallet used by Observers when viewing teams (Map Overview + Highlights)
    • Additionally, fixed the color duplication issue previously seen on the map overview
  • Updated the Team Eliminated Text with a unique color for Anonymous Mode in Custom Match.

That is everything there is to know about the changes coming in Apex Legends Season 13. For more on the game, check out this story on why Apex Legends might stop releasing new characters with each season.

 

Dave is a Senior Guides Writer at GGRecon, after several years of freelancing across the industry. He covers a wide range of games, with particular focus on shooters like Destiny 2, RPGs like Baldur's Gate 3 and Cyberpunk 2077, and fighting games like Street Fighter 6 and Tekken 8.

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