VALORANT Patch Notes 1.08 State Operator Nerf Is On The Horizon
Riot has released the notes for VALORANT's patch 1.08. In them, they address the recent criticism of the Operator, stating that they've received the feedback of it being too strong and promising changes at a later date. "For how important the Operator is to the game, we want to make sure we are making the right call, so we’re giving these changes a bit more time to soak internally to make sure we get them just right," lead agent designer Max "Orcane" Grossman stated in the patch notes.
Other than the forecast of Operator changes coming to us soon, the patch notes containing significant changes to Raze's Blast Pack functionalist and a significant buff to the Guardian. The possibly most well-received changed comes at the hand of amendments to the way maps are selected, making it way less likely for you to get Split four times in a row!
RAZE
Blast Pack
- Initial damage reduced to 15 with a .2 meter inner radius, falling off to 5 minimum damage
- Once the satchel lands, it arms after .5 seconds, increasing it’s max damage to 50
- Shooting the blast pack causes it to detonate, dealing its current damage amount
- Satchel no longer does damage allies
WEAPON UPDATES
Guardian buff
- Price reduced from 2500 >>> 2400
- Improved Rate of fire from 4.75 >>> 5.25 RPS (rounds per second)
- Improved weapon recovery from .35 after 3 bullets to .2925 after 3 bullets
MAP ROTATION CHANGES
- Matchmaking queue for all modes has been updated to measure all your recently played maps, throughout all modes, so that for any given queue you:
- Have a better chance of playing on a map you haven’t played recently
- Are much less likely to play on the same map several games in a row
QUALITY OF LIFE
- Observers will now see a timer rather than their screen being obscured when observing a player who is blinded
- Full screen blind for observers can be turned back on in the options, for all you masochists
- Minimap performance improvements
- The social panel will now pause sorting while you’re hovering or interacting with it
- Updated verbiage in the All Ranks modal in the Career page to be more consistent with Competitive overtime rules
BUG FIXES
- Prime Classic VFX fixed
- There was a bug in which upgrade Prime levels (2–4) were not playing the correct tracers, sound fx, and other VFX
- Fixed a bug where the End of Game screen would display a “Still processing” message, and then wouldn’t show that match in your Career tab
- Fixed a bug where “High Skill Disparity” would display in Custom Game Lobbies
To read the full patch notes released by Riot, you can click here.
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