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VALORANT Devs Are Planning Big Nerfs On Running Weapon Accuracy

VALORANT Devs Are Planning Big Nerfs On Running Weapon Accuracy

Written by 

Jack Marsh

Posted 

5th Jan 2021 13:00

Big changes are coming to Riot Games' VALORANT in its second year, as the developers look to continue on their steep incline of growth that has attracted some of gaming's biggest names. 

After eight months, VALORANT is still raw in its essence, with Riot having many avenues to improve within the game. With a need for more competitive and casual maps, a wider weapon pool, and a further variety of unique agents, it appears that the early stages of 2021 will see major gameplay changes, leading to a more methodical approach causing the gung-ho players to slow down.

In a tactical shooter that is supposed to be all about precision, spraying and praying should not be an effective tool. However, with the aiming speed of weapons like the Phantom and Vandal, players have been darting around the map with effective results. It has caused quite a stir in the community (many of which have flocked in from Counter-Strike: Global Offensive (CS:GO)) and professionals such as Nick "Nitr0" Cannella have spoken out about how the developers need to “decrease the running accuracy".

To kick off the new year, Co-Lead Game Designer, Max Grossman, has promised that VALORANT devs are on the case.

VALORANT Running Weapon Accuracy Nerfs
Click to enlarge

Taking to Twitter, Grossman stated: "In the spirit of Christmas, I’ll let you know, we are working on it. Unfortunately, it won’t be next patch but it’s top of mind for the design team. Hoping to get y’all some changes in the new year".

VALORANT patch 1.15 is not too far over the horizon, although it is clear that said changes won't be arriving yet. Going into February and March, edging closer to the one-year anniversary of the game is when we may see said changes implemented. 

 

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Image via Riot Games 

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