Top 5 Champions In League of Legends: Wild Rift
League of Legends: Wild Rift offers a pool of 49 champions with different roles and abilities that can be unlocked using Blue Motes or Wild Cores. The players need to choose who they are going to be before starting a match, and in order to have the upper hand in a game, it is important to understand your champion's abilities. Since it's hard to get your hands on all the 49 champions, we have listed the top five below to help you select the ones you want to master.
Miss Fortune
- Role: Marksman / Mage
- Difficulty Level: Low
- Passive Ability: Love Tap - Miss Fortune deals bonus physical damage whenever she basic attacks a new target.
- Ability 1: Double Up - Miss Fortune fires a bullet, damaging an enemy and critically striking a target behind them. Applies on-hit effects.
- Ability 2: Strut - Miss Fortune passively gains Movement Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it's on cooldown, Love Taps reduce the remaining cooldown of Strut.
- Ability 3: Make it Rain - Miss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them.
- Ultimate Ability: Bullet Time - Miss Fortune channels a barrage of bullets into a cone in front of her, dealing large amounts of damage to enemies. Each wave of Bullet Time can critically strike.
Lux
- Role: Mage / Support
- Difficulty Level: Low
- Passive Ability: Illumination - Lux's damaging spells charge the target with energy for 5 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
- Ability 1: Light Binding - Lux releases a sphere of light that binds and deals damage to up to two enemy units.
- Ability 2: Prismatic Barrier - Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
- Ability 3: Lucent Singularity - Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.
- Ultimate Ability: Final Spark - After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition to this, triggers Lux's passive ability and refreshes the Illumination debuff duration.
Seraphine
- Role: Mage / Support
- Difficulty Level: Low
- Passive Ability: Stage Presence - Every third ability cast will Echo, casting it again. Casting Seraphine's abilities grant a Note to nearby allies. For each Note, Seraphine's next basic attack gains Attack Range and bonus damage.
- Ability 1: High Note - Seraphine deals damage in an area, increased by enemies' missing Health.
- Ability 2: Surround Sound - Seraphine shields all nearly ally champions and grants them Movement Speed. If Seraphine is already shielded, nearby allies are healed, increasing for each ally.
- Ability 3: Beat Drop - Seraphine deals damage and slows enemies. If the enemy is already slowed, they are rooted instead. If they are already rooted, they are stunned instead.
- Ultimate Ability: Encore - Seraphine deals damage in a line, charming and slowing enemies. Encore extends if it touches an ally or enemy champion.
Jinx
- Role: Marksman
- Difficulty Level: Moderate
- Passive Ability: Get Excited - Jinx receives massively increased Movement Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.
- Ability 1: Switcheroo - Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, and drain Mana.
- Ability 2: Zap - Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
- Ability 3: Flame Chompers - Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
- Ultimate Ability: Super Mega Death Rocket - Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
Master Yi
- Role: Assassin / Fighter
- Difficulty Level: Low
- Passive Ability: Double Strike - Every few consecutive basic attacks, Master Yi strikes twice.
- Ability 1: Alpha Strike - Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike, and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
- Ability 2: Meditate - Master Yi rejuvenates his body by focus of mind, restoring health, and reducing damage for a short time.
- Ability 3: Wuju Style - Grants bonus true damage on basic attacks.
- Ultimate Ability: Highlander - Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack Speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
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