Games became even more popular with the youth during the global pandemic.
Roblox, Fortnite, and Minecraft are immensely popular with the youth - this much is common knowledge. However, that the young ones also put their money with their mouth is has now been shown by the allowance app Roostermoney, an application dedicated to managing and teaching kids how to handle their allowances. As PRNewswire shared, the data of over 40,000 US American kids was analysed to show where most of the money went. During the global pandemic, the spending on video games such as Roblox, Fortnite, and Minecraft soared, and the three games came in first, second, and fourth place respectively for the top places in which children spent their money in the second quarter of 2020.
Roblox, especially, has climbed the ranks since 2019, already finishing on top of the spending list by the first Q1 2020 while ranking fourth during 2019. Expenditures that dropped out of the top five due to these videogames ranged from books and gifts to candy. Lego still ranked in third place, rounding out the top five of generally square-shaped goodies for kids to stack on top of each other as their hearts desire.
A whopping 41% of allowances were saved, once again with video games such as Roblox finding itself into the top five for products that kids saved their money for. Moreover, Nintendo's handheld console Switch is the third most-saved-for wishlist item for children in the age bracket. The rate of saving also went up in 2020, likely due to the nature of the global pandemic.
Compared to the UK, expectedly the amount that children received as an allowance per week differed with American children getting an average of $8.91 (~£6.89) and British kids $5.96 (£4.60). Where they allocated their money once again mirrored the US, with the aforementioned three video games ranking in the top spots.
Image via Roblox