Apex Legends' Pathfinder has undergone a reverse-nerf which has given hope to players.
Time to win, and stay alive, Pathfinder mains. MRVN is back after the most recent Apex Legends Patch, with the quirky Mobile Robotic Versatile eNtity undergoing a reverse-nerf.
In Season 6, Pathfinder's tactical ability, the Grapple Hook, was nerfed significantly which made his mobility much less effective. This led to his pick-rate dropping significantly due to his main speciality being made redundant. The Grappling Hook nerf saw his cooldown be increased to 35 seconds, which has upset his fans.
Now, with the Aftermarket Patch, Pathfinder's Grappling Hook nerf has been somewhat reversed. Respawn Entertainment has looked to balance the Outlands' happiest robot by revamping the cooldown again, with the effectiveness of the grapple in mind. The developers have stated that the "Grapple cooldown is now based on the distance Pathfinder travelled. The shortest possible pull has a 10s cooldown; the maximum cooldown is still 35s, but you're going to have to swing a very long distance to get there".
The balance means that the length of the grapple will directly impact the cooldown, meaning you can still make for a quick getaway without having to wait half a minute for another leap, where you'll likely have a full devotion clip messing with your wires.
The dev notes also say that this can be manipulated somewhat. The grapple distance does not mean how far you actually go, rather how far the grapple extends. This means that you can take advantage of closer objects to catapult you through the air and still have a short cooldown time. Pathfinder now comes with much more skill rather than aimless grappling. Maximising your surroundings will benefit Marvin.
Alongside the Pathfinder reverse-nerf, Wraiths infamous Naruto Run has been removed, and new heirlooms have been added for Caustic.
Image via Respawn Entertainment