RL

Is Heatseeker the Best Game Mode to be Introduced To Rocket League?

Is Heatseeker the Best Game Mode to be Introduced To Rocket League?

Written by 

Jack Marsh

Published 

3rd May 2020 16:00

Rocket League has had some very creative limited-time game modes in the past, which have varied in success. Some have flopped, and some have proven worthy of being made permanent. But where does Heatseeker fall on the spectrum, and what should Psyonix do with it in the future?

Heatseeker is also due to return to Rocket League from the 21st – 26th May, so if you missed your chance to play it when it was live in April, you’ll be sure to play it this time round. It returns as part of the ‘Modes of May’ event which will have a different limited-time game mode every weekend. Here’s the schedule:

  • 1st – 4th May: Dropshot Rumble
  • 7th – 11th May: Beach Ball
  • 14th – 18th May: Boomer Ball
  • 21st – 26th May: Heatseeker

Heatseeker was thoroughly entertaining, as a break from getting air-dribbled all over on ranked mode. The high-intensity reaction game had a great appeal to it by keeping players on a certain level of ‘hype’. It’s very rare that a limited-time game mode has come in and been able to keep people gripped for more than two or three games.

The progressive nature of the ball speeding up meant that people could strive to beat their best rallies and deal with the ball at different speeds, along with wanting to win the game, having an extra self-motivating competitive edge has meant that Heatseeker became a fan favourite.

If we compare it to previous game modes, you can see why people have favoured Heatseeker. Dropshot has been the most successful game mode and is now a permanent feature within Rocket League, however, combined with Rumble, this game mode sounds like pure anarchy. There will be no strategic element to Dropshot Rumble, and it will quickly become a free for all with an expiration date. After two or three games of this, you will be wanting to rip your hair out.

Beach Ball and Boomer Ball have both been trialled in the past, and, whilst quite entertaining, they are renditions of the normal mode, which limits how successful they can be. It is common for people to quickly revert to a normal mode after playing these as there isn’t much difference.

The most accurate comparison for the success of Heatseeker would be looking at Spike Rush. Whilst Spike Rush may not be everyone’s cup of tea, the mode is significantly different from a standard game, offering a different style of movement and dynamics needed to win. Spike Rush is perfect for ‘ball chasers’ as they can constantly chase the ball and hope they can get attached to it. Whereas Heatseeker will require positional awareness and aerial abilities. In the current dynamics of Rocket League with aerial abilities being at their peak, Heatseeker definitely compliments that with the need to be quick to ball and have good in-air control. Heatseeker has proven more popular than Spike Rush though, meaning that we could have the best limited-time game mode on our hands.

Heatseeker has the qualities to stand the test of time, with the ability to keep people entertained through multiple games and allow you to improve certain aspects of your overall game, much like the original Dropshot mode does. For that reason, it will be no surprise if Psyonix make Heatseeker a permanent feature after the ‘Modes of May’ event has concluded.

For more Rocket League features and news, stay tuned here at GGRecon.

Image via the official Rocket League Website

Jack is an Esports Journalist at GGRecon. Graduating from the University of Chester, with a BA Honours degree in Journalism, Jack is an avid esports enthusiast and specialises in Rocket League, Call of Duty, VALORANT, and trending gaming news.

Trending
Msdossary on EA Sports FC, Team Falcons, and more
The Rise of Saudi Arabian Esports - An interview with Team Falcons and Twisted Minds
G2 Esports: Battling lows, revenge tours, and winning suspicions
Liquid Oski on moving away from the 'stupid ballchaser' stylistic
Gen.G fire shots at NA Rocket League pipeline: 'The players aren't good enough'
Related Articles
Vitality Neo on zen being the ZywOo of Rocket League
Rocket League Players Association: 'For players, by players'
Alpha54 on zen, leadership, legacy, and conquering the world
The French revolution: Ferra talks reinventing Team Vitality ahead of the Winter Major
Alpine's academy approach - 2023 lineup for F1 Esports Series confirmed