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How Cross-Platform Will Work In Rocket League

How Cross-Platform Will Work In Rocket League

Written by 

Jack Marsh

Published 

14th Aug 2020 14:55

Psyonix recently announced the decision to make Rocket League free-to-play, nearly after five years since its release. With the change, existing players will be rewarded with a range of customisations to use in the garage to show off to the newcomers. 

Alongside the changes, Psyonix confirmed that Cross-Platform progression will be included, allowing players to link their PC and Console accounts. With the date for the update to go to free to play yet to be announced, developers have released information on how Cross-Platform progression will work. Here's everything you need to know.

Linking your PC and Console Accounts

The Cross-Platform progression will only be viable with an Epic Games account. By linking your Rocket League accounts to your Epic Games account, you will be able to select your 'primary' platform. By choosing whichever platform you're more advanced on, you will then be able to play on this across all platforms when linked to Epic Games. Credits and Esports Token balances will stay linked to whichever platform they are purchased on as they cannot be transferred to a new platform.

You can change your primary platform if you choose the wrong one, however, you cannot then link your unlinked platform to another Epic Games Account.

Click to enlarge
Image via Rocket League Esports

Players will also be rewarded with the 'Chopper EG Wheels' which can be seen on the blue Octane in the top left of the above picture.

Can You Share Your Unlocked Inventory Between Rocket League Platforms?

Yes. A shared inventory will become possible, allowing you to share items that you have earned on each platform. There are a few exceptions that cannot be linked, but you can link the majority of your unlockable rewards from each of PC, Xbox, Playstation and Nintendo Switch. The following will be able to be shared across accounts:

  • All earned free drops (Common Items, Event Items)
  • Season Rewards & Titles
  • Rocket Pass Items
  • Item Shop Purchases
  • Blueprints and items built from blueprints
  • All Rocket League-branded DLC included in the Legacy Pack

The exceptions to the shared inventory are as follows:

  • Platform-Exclusive Items: e.g., Sweet Tooth, Hogsticker, Armadillo, Mario and Luigi NSR, and Samus' Gunship. 
  • Ultimate Edition On-Disc DLC: Batman/DC Superheroes Pack
  • Premium DLC Packs: licensed content that was previously available in the Showroom (e.g., Back To The Future, Jurassic World, DC Superheroes, Fast and the Furious, Ghostbusters, Knight Rider, etc.)
  • Credits and Esports tokens balances 

These will stay linked to the platform you unlocked them on. You cannot use them on other platforms, even if that platform is your primary. For example, if you have unlocked Samus' Gunship on PC, and your PC account is your primary, this item will not be available to use on Xbox.

How will trading change with Rocket League cross-platform?

Trading will undergo some easy changes, that will help for players looking to trade across platforms. Some items cannot be traded across platforms, however.

Tradeable items can be exchanged between players, as long as they are both signed into the same platform. For example, if you unlocked the Draco wheels on PC, and you wanted to trade with someone on Xbox, with the Heatwave decal that they unlocked on PC, this is fine, as long as you are both signed in to your Xbox account when you go to complete the trade.

Physically purchased items will not be able to be traded across platforms. If you purchase an item through the store or built an item through credits, these will only be able to be traded from the platform they were purchased on.

New players on Rocket League will have to purchase at least 500 credits before being able to make a trade. Existing players will be exempt from this rule.

Stay tuned at GGRecon for more Rocket League News.

 

Image via Rocket League

Jack is an Esports Journalist at GGRecon. Graduating from the University of Chester, with a BA Honours degree in Journalism, Jack is an avid esports enthusiast and specialises in Rocket League, Call of Duty, VALORANT, and trending gaming news.

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