Doors Are Back In Call Of Duty: Vanguard And Players Are Furious
So far, everything Call of Duty: Vanguard related has been met with resounding positivity. Sledgehammer Games have pulled in help from the wider branch of developers as the game looks set to be one of the most collectively complete games in the franchise's history, despite being months behind schedule when they took the reins.
Sledgehammer has confirmed that Vanguard will have a WWII campaign and texture, in which the story will focus on the takedown of the Nazi party, in which four real-life war heroes' stories will be depicted across the four fronts of the war: Pacific Front, Western Front, Eastern Front, and North Africa.
Vanguard is also set to feature Treyarch's continued Dark Aether zombies storyline and further the multiple-integration system with Warzone, as well as run on the Modern Warfare engine designed by Infinity Ward.
With the multiplayer experience taking MW2019's core gameplay and spun in a rustic historical setting, many fans are expecting great things.
However, the general community has become disgruntled at one returning feature from Modern Warfare, as part of a 'destructive environment' project.
Doors Are Returning To Call of Duty: Vanguard
Doors. What a simplistic feature in the day-to-day life of an individual, and an essential part of life. But in Call of Duty terms, they're less than favoured.
Well, doors seem set to return in Call of Duty: Vanguard, as the developers enrol the first-ever destructive landscapes in the history of the franchise.
According to leaks that have surfaced on social media, doors will return and there will be a specific setting to assist players in shutting them automatically.
This comes as Sledgehammer also looks to spice life up by allowing doors, windows, trap doors, and selected walls to be bashed down and destroyed to create new angles of gunfire.
Why do CoD Players Hate Doors?
The usage of doors in CoD was first introduced in Modern Warfare, with previous instalments having open archways with the hinges blown off, or an impassable stone block in their place. MW2019's addition of functioning doors saw players have to peek through the cracks or simply bash them down, which didn't quite work in multiplayer.
Whilst the functionality worked perfectly in the campaign, creating a feeling of realism in 'breach and clear' situations and stealth missions, over in multiplayer, they were hated. Many players felt that they thwarted flanks and sneaky attacks by creating unnecessary noise, and resulted in more campers being able to post up with claymores blowing the legs off any intruders.
It's safe to say, fans are not happy.
Other returning features include the likes of Tactical Sprint, Sniper glints, and mantling (although the latter has a new feature that disables a mantle in favour of jumping). Editable windows will also add to the doors, allowing people to peek through and hold down minuscule lines of sight. At least they can be blown up this year, though.