CDL Players Fear After Squad Spawns Evident In Vanguard Beta

After being gifted early access to the Call of Duty: Vanguard beta, some CDL players have found one glaringly obvious flaw in the game's design, something that was also ridiculed during the Modern Warfare season.
It's no secret that Vanguard is running on the Modern Warfare engine, much like Warzone, having seen major success on the multiplayer and battle royale games. As the smoothest engines to have been ever implemented into a Call of Duty (CoD) title, Sledgehammer Games has opted to continue using the build, although, from a competitive standpoint, this throws up some question marks on key aspects that Modern Warfare lacked.
One being "squad spawns".
Modern Warfare was criticised for its revamped spawning system named "squad spawns", in which intuitive players struggled to adapt to everything that they have known throughout over a decade of competing.
The system, although never fully explained, changed the usual spawning methods to a more random pattern depending on the location of your team, rather than the objectives and enemy locations, which often hindered competitive play with a range of random spawns throwing usual team pushes into disarray.
Now, it appears that the system has been added to the Vanguard Beta - at least in certain game modes.
CDL Pros Find Evidence of Squad Spawns In Vanguard Beta
Call of Duty pros and content creators were all given a shot at playing the beta run before it was opened to the public, to give feedback on certain features. Some players, such as Chris "Simp" Lehr, enjoyed it more than others, as the reigning world champion dropped 80 kills on his professional counterparts before the lobby crashed.
However, whilst Simp was slaying in one lobby, former professional turned Envy content creator, Tyler "TeePee" Polchow was playing in the 24v24 game mode on Stalingrad, and found damning evidence of squad spawns being implemented.
In a clip shared to Twitter, TeePee killed players who were spawned on their squad, within milliseconds.
With the clip gathering attention in the CDL community, many pros have feared that the system will also be added to 4v4 games, and will run havoc throughout the season.
Recently departed OpTic Chicago SMG slayer Dylan "Envoy" Hannon also showed the system in action, which attracted criticism from his Atlanta FaZe counterpart Tyler "aBeZy" Pharris.
Despite the spawns being evident in the 24v24 game mode, players have yet to play a small-sided game mode which they will compete on throughout the season, giving hope to them that the recycled Modern Warfare design could have been added purely to suit the bigger game modes - which is also adopted by the likes of Battlefield who thrive on large-scale warfare.
Aside from the squad spawns, much of the feedback was positive. Both doors and windows with the destructive environments remain under the microscope, but most players admitted the game looked very positive.