Battlefield 2042 Has Revealed All The Changes From Beta To Full Launch

Battlefield 2042 Has Revealed All The Changes From Beta To Full Launch
Images; EA | DICE

Written by 

Joseph Kime

Published 

22nd Oct 2021 12:21

Battlefield 2042’s beta was… controversial. We should have seen it coming frankly, as the FPS community takes no prisoners, but opinion is deeply divided on how the newest instalment in the Battlefield franchise, runs, plays, and feels. Players on new-gen consoles predominantly love the game, and those on last-gen consoles… are less forgiving. But, either way, the game did need some kinks ironed out, and the general consensus of the game so far is that once the problems are taken care of, Battlefield 2042 could be something special.

And now, we have promise that change is-a coming.

Battlefield 2042 Reveals Changes Coming To Final Game

Battlefield Has Revealed All The Changes From Beta To Full Launch
Click to enlarge

Some of the changes to the multiplayer portion of Battlefield 2042 have been revealed by developers, in line with the feedback they received over the course of the beta.

The following are the confirmed changes coming to the game before launch day:

  • The number of tanks on Orbital has increased for new-gen consoles - up from 4 to 8 on PC, Xbox Series X|S and PlayStation 5
  • Movement changes have been made, adding a strafe input to sliding, the ability to climb onto moving objects, and have toned down the ability to jump spam. 
  • A ‘nearby grenade’ indicator has been added (thank god)
  • Some entry and exit animations have been removed, and others have been made shorter
  • Some visual effects have been changed when inside an elevator

These are the bugs that are already being fixed - and they’re pretty substantial changes. The movement changes especially will change how the game feels to play, which will be great news for a lot of players.

Battlefield Devs Explain Why The Beta Build Was Outdated

Many have complained that the version of Battlefield 2042 that was presented in the beta testing period was ‘outdated’ and not reflective of where the game truly was in development by the time the beta itself began. DICE have now revealed why this was the case, stating that the difference was due to “branching”, which “allows us to strip out all of the unnecessary systems, content, and mechanics that are still under various forms of testing, and polish up what you sometimes hear referred to as a vertical slice of the game.”

It seems as though the game’s production is a little scattershot - but that doesn’t necessarily mean that it’ll be messy by launch. It’s the same method employed by ConcernedApe on his new game Haunted Chocolatier, so it seems like a very common method.

Either way, the game’s build has already considerably advanced in quality, and we know now that some big and important features will be ready by launch. It’s good news, too - as maybe the final product will bring the beta naysayers back around.

 

Joseph Kime is the Senior Trending News Journalist for GGRecon from Devon, UK. Before graduating from MarJon University with a degree in Journalism, he started writing music reviews for his own website before writing for the likes of FANDOM, Zavvi and The Digital Fix. He is host of the Big Screen Book Club podcast, and author of Building A Universe, a book that chronicles the history of superhero movies. His favourite games include DOOM (2016), Celeste and Pokemon Emerald.

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